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I build worlds

XR DEVELOPER

that people 

step into.

Pushing the boundaries of Extended Reality (XR) to create immersive, spatially-aware applications that dissolve the barrier between digital and physical.

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Origin

01.

Origin

I'm Aayushi  Panchal, an XR Developer based in Mumbai, India.

​

I design and develop immersive experiences for Snap Spectacles, Snapchat Lenses, and Meta Quest, spanning AR, VR, and everything in between. My work lives at the intersection of creative development and technical depth: I've built a Snap Lens that crossed 10 million views, AR games with persistent global leaderboards, VR prototypes, interactive games, and hand-tracking experiences using Lens Studio and Unity.

​

My core toolkit spans Lens Studio, Unity (C#), WebXR, Meta XR SDK, and AR Foundation  with a growing focus on bringing XR to real-world use cases in education, safety, and social experiences.​

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Arsenal

02.

Arsenal

Unity

ENGINE
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Snap Spectacles

XR PLATFORM
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Lens Studio

XR PLATFORM
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Meta SDK

XR PLATFORM
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WebXR

Web
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C#

LANGUAGE
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Javascript

LANGUAGE
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Open XR SDK

XR PLATFORM
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Artifacts

03.

Artifacts

Language Quest.png

Meta Quest 2/3

Language Quest

Explore and Learn languages (Spanish)

A VR Spanish language learning app featuring an immersive 3D virtual house where objects are labeled with vocabulary, combined with gamified challenges 

2024

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Meta Quest 2/3

Life in VR

Your Virtual Playground Awaits

An interactive VR experience built from Unity Learn tutorials. Explore creative activities like taking Polaroid photos, rearranging paintings, building can towers, and trying on hats.

2024

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Meta Quest 2/3

Prana

Reduce anxiety through adaptive VR wellness

A biometric-integrated VR meditation app with custom hardware that monitors real-time heartbeat. Guided meditation and sound bowl therapy adapt based on heart rate, helping users reduce anxiety through adaptive VR feedback. 3rd Prize winner at DJX Labs Hackathon Delhi.

2026

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Meta Quest 2/3

AirDrive VR

Racing reimagined through hand tracking

A gesture-based VR racing game where hand tracking replaces controllers. Drive using intuitive hand gestures: thumbs up to accelerate, stop sign to brake, rock sign to reverse for a fully immersive, controller-free experience.

2025

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Meta Quest 2/3

Sign Language VR

Making communication accessible to all

A VR prototype that recognizes hand gestures for sign language alphabets and translates them into virtual letters on a futuristic classroom board.

2024

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Meta Quest 2/3

Order or Chaos

Visual Therapy for the Anxious Mind

A VR therapy app for OCD and anxiety that visualizes intrusive thoughts through AI, then lets users heal them using CBT-inspired tools: Reject, Reshape, or Accept, as the VR environment transforms to reflect their emotional shift.

2025

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Meta Quest 2/3 | Pico

Tiny Intruder

A Tiny Heist, A Big Adventure

A stealth-puzzle VR game where you play as a mischievous mouse sneaking through a house to steal cookies while avoiding capture. Now available on Pico store with English and Chinese localization.

2025

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Meta Quest 2/3

Mind Explorers

Choose your emotions, shape your story

An interactive 360° VR film set in Mumbai that transforms viewers into storytellers. Navigate immersive emotional narratives inspired by Inside Out 2, where your choices shape how the story unfolds across five core emotions—joy, fear, anger, sadness, and surprise.

2024

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Meta Quest 2/3

Atithi

Personalized XR journeys through real places

An interactive XR travel app that transforms real destinations into mini-games, cultural puzzles, and history challenges tailored to your interests. Finalist at XRCC Hackathon Online.

2025

Expenditions

04.

Expeditions

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World Stage

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Hackathons

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Mentor Mode

Trajactory
Initiate Uplink

05.

Trajectory

XR Developer

July 2025 - Jan 2026

VyuXR Immersive studio

Developed award-winning Spectacles applications using Lens Studio and TypeScript, shipping 2 applications that achieved 2nd and 5th prize recognition in competitive industry challenges.

XR Bootcamp

March 2025 - July 2025

Professional Unity VR development program

Completed intensive VR development training with full scholarship; mentored cohort peers through hands-on projects and technical challenges.

MSc Virtual and Augmented Reality

September 2022 - June 2024

Goldsmiths, University of London, UK

Intensive program in VR/AR development, game design, motion capture, and 3D modeling. Researched and developed Language Quest VR app, validating immersive learning's effectiveness through user testing.

06.

Initiate Uplink

​I'm currently open to new opportunities. Whether you have a question about spatial computing or just want to say hi, my inbox is always open.

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